<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: iPhone app? I&#8217;d rather not</title>
	<atom:link href="http://www.bearfruit.org/2009/10/05/iphone-app-i039d-rather-not/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bearfruit.org/2009/10/05/iphone-app-i039d-rather-not/</link>
	<description>Matthew Nuzum&#039;s Blog</description>
	<lastBuildDate>Fri, 22 Jul 2011 15:24:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2-bleeding</generator>
	<item>
		<title>By: Jamu</title>
		<link>http://www.bearfruit.org/2009/10/05/iphone-app-i039d-rather-not/comment-page-1/#comment-299</link>
		<dc:creator>Jamu</dc:creator>
		<pubDate>Unknown, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-299</guid>
		<description>I agree with your sentiments on this topic.  The iPhone does appear
to be a very awesome platform (at least from a user perspective) and
Apple has done a great job of ensuring vendor lock-in.  I have a
question about your proposal to write web applications instead of
native applications, though: what about the cost to the user?  Here
in Canada, data plans are very expensive, so using such an
application would have a non-substantial runtime cost.

If your application is so unique that no alternative exists then
people will probably just suck it up and use it.  But if a
competitor comes along with a similar product in native form, I
suspect your iPhone users will happily pay $2 or $3 for it and
migrate away.

This feels like a case where focusing on the problems of the
developer might actually create a poor experience for users.  Though
maybe I&#039;m reading too much into this and offline support is enough
to work around usage issues...?</description>
		<content:encoded><![CDATA[<p>I agree with your sentiments on this topic.  The iPhone does appear<br />
to be a very awesome platform (at least from a user perspective) and<br />
Apple has done a great job of ensuring vendor lock-in.  I have a<br />
question about your proposal to write web applications instead of<br />
native applications, though: what about the cost to the user?  Here<br />
in Canada, data plans are very expensive, so using such an<br />
application would have a non-substantial runtime cost.</p>
<p>If your application is so unique that no alternative exists then<br />
people will probably just suck it up and use it.  But if a<br />
competitor comes along with a similar product in native form, I<br />
suspect your iPhone users will happily pay $2 or $3 for it and<br />
migrate away.</p>
<p>This feels like a case where focusing on the problems of the<br />
developer might actually create a poor experience for users.  Though<br />
maybe I&#8217;m reading too much into this and offline support is enough<br />
to work around usage issues&#8230;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evan</title>
		<link>http://www.bearfruit.org/2009/10/05/iphone-app-i039d-rather-not/comment-page-1/#comment-300</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Unknown, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-300</guid>
		<description>Native development is not solely a programming choice, there is also a good amount of marketing and purchasing methods to consider

There are couple important factor I think you missed about native vs web apps. The app store has visibility. 

First, users searching for a new &quot;app&quot;, are more likely to stumble across it in the less noisy, single purpose app store search. Also, repeated use is eased by automatic creation of &quot;desktop&quot; icons.

Second, single payment for an app could not be easier than doing it through the app store, and is virtually impossible by comparison in a web app.

It seems like you could get around both of those problems with a frame though.

Other than that, I agree that web apps are easier, less evil, and have more longevity than iPhone apps.</description>
		<content:encoded><![CDATA[<p>Native development is not solely a programming choice, there is also a good amount of marketing and purchasing methods to consider</p>
<p>There are couple important factor I think you missed about native vs web apps. The app store has visibility. </p>
<p>First, users searching for a new &#8220;app&#8221;, are more likely to stumble across it in the less noisy, single purpose app store search. Also, repeated use is eased by automatic creation of &#8220;desktop&#8221; icons.</p>
<p>Second, single payment for an app could not be easier than doing it through the app store, and is virtually impossible by comparison in a web app.</p>
<p>It seems like you could get around both of those problems with a frame though.</p>
<p>Other than that, I agree that web apps are easier, less evil, and have more longevity than iPhone apps.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

